Dice Numbers In Craps

  1. Dice Numbers In Craps Machines
  2. Dice Numbers In Craps Machine
  3. Dice Numbers In Craps Odds
  4. Dice Numbers In Craps Games

Every game has its own jargon and gambling is no exception. Naturally, Craps has its own list of terms as well and when a game is as popular as Craps, it’s a whole new language. If you are a Craps newbie and can’t understand what Craps veterans are really saying, maybe what you really need is a comprehensive Craps glossary.

  • Craps – Numbers 2, 3 and 12 on the come out roll. Crapless Craps – A type of Craps game offered at some casinos. When playing this version of craps, a roll of craps is not a loss at the come out. The number is instead marked as a point.
  • This type of craps dice sets is suitable for intermediate players and is good for hitting sixes, eights and inside numbers, which are characterised by lower house edge in comparison with outside numbers. To position the 3V set, you need to set three in the shape of a V on top of the dice. The faces will show eight or six.
  • With the axial model of dice control the number of possible combinations of the dice is reduced from thirty-six to sixteen. With 100% axis control there are only four faces that can come up on each die when rolled on axis. Additionally, under this model you would never hear the stick person call two, three, or twelve craps.
  • A 22mm Doubling Cube with the following numbers: 2, 4, 8, 16, 32 and 64. Professional quality pine wood dice sticks for craps. Length of 42 inches.

This alphabetized index of craps terms will quickly become your Craps bible because it has almost every term you can think of. So, never again will you get stuck because you didn’t know what a word meant.

A

Aces – A bet that two 1s will show on the next roll.

If any other number is rolled that number becomes the ‘point’ and person rolling the dice continues rolling until they hit a 7 or that number that the rolled the first time again. The point is the term for the number you want to roll again. If a 7 comes first, you lose. If the other number comes first, you win.

Any Craps – A one unit one roll bet the next roll will be 2, 3, 12 with the payout usually being 7 to 1.

Any Seven – A bet the next roll will show a 7. Payout is usually 4 to 1.

Apron – The area behind the pass line on the craps table. All free odd bets are placed on the apron.

Arm – Skilled dice throwers who have believably mastered dice control and can manipulate the way the game is played. Known as “an arm”.

B

Back Line – The Do Not Pass Line.

Bank – The stack of chips placed on the craps table by the casino.

Bar 6-6 – Is a standoff with no total wins or losses. In this situation, bets placed may be withdrawn or alternatively, carried over to the next betting roll. Sometimes it’s Bar 1-1 or Bar 1-2.

Bar 12 or 2 – A push for bets on the Don’t Pass Line and the Don’t Come.

Behind – After the Don’t Come point is established, all checks are to go into the box placed “behind” the box number.

Behind the Line – A bet placed after the come out roll, on the Free-Odds.

Big 6 – A bet that a 6 will show before a 7 on the next roll. The payout is 1 to 1.

Big 8 – A bet that an 8 will show before a 7 on the next roll. The payout is 1 to 1.

Big Red – A bet that the next roll will show a 7.

Bones – Another name for the dice.

Black – Colloquial name for a $100 casino check.

Bowl – The container tray in which the spare dice is held by the stickman.

Boxcars – A bet on the number 12.

Box Man – The casino employee who supervises the dealers at the Craps table. He is usually also responsible for counting cash and gaming checks, settlling gambling disputes and general play of the game.

Dice Numbers In Craps

Box Numbers – The numbers 4, 5, 6, 8, 9 and 10 marked inside “boxes” on the layout are known as box or point number. The remaining numbers are known as natural numbers.

Box Up – The changing of dice for every new set.

Buffalo – A 5 unit bet on every Hard Way and number Eleven.

Buy Bet – When a 5% commission is paid to collect house advantage and to get correct odds. The bet is placed on any of the box numbers and are paid if the number shows before a seven.

C

C and E – A two unit and one roll bet that the next roll will show 2, 3, or 11. One unit is wagered on any Craps or “C” and the other unit is wagered on Eleven or “E”.

Change Only – When the player places cash on the craps table, the dealer or the player must call out “change only” to indicate that there is no action being taken on the cash and it will be used to converted into checks.

Checks – Chips used to play Craps. They are round, plastic tokens and used for placing bets.

Choppy – A game is described as choppy when there are a number of inconsistent passes and misses with none of the players experiencing any good runs of winning throws.

Cocked Die/Dice – When either or both dice are rolled and they land partly on the craps layout and lean partially against some other obstruction on the table. The boxman is then required to call the number on the die that would land face up if the obstruction were to be removed.

Cold Table – When shooters do not have much luck making their points or naturals.

Color Change – When a player exchanges playing chips for different denominations.

Color Up – Is applicable either when a player exchanges smaller denomination checks for larger ones; or when the player is intentionally handed larger checks as part of better customer service.

Come Bet – A bet placed after the come out roll that the dice, Payouts are on rolls of 7 or 11 and losses incurred for 2, 3 and 12.

Come Out Roll – It is the first roll when a new game is being started.

Comps – Complimentary drinks, room, food, etc provided by a casino to valuable players.

Craps – Numbers 2, 3 and 12 on the come out roll.

Crapless Craps – A type of Craps game offered at some casinos. When playing this version of craps, a roll of craps is not a loss at the come out. The number is instead marked as a point. House advantages on this game are much higher than regular versions of Craps and most experienced players tend to avoid Crapless Craps.

Crew – The collective name for all the casino employees running a Craps table.

D

Dealers – The casino employees in charge of a Craps table. There are usually 4 dealers for every craps game and they rotate positions. It is the dealer’s responsibility to pay out as well as place Free Odds and Lay bets.

Die In the Wood – When a die is rolled and it lands in a rack of chips.

Dime – A bet for $10.

Don’t Come Bet – When the player bets that the dice will not pass after the come out roll. Winnings are on a roll that shows 2 or 3 and losses are based on a 7 or 11. This bet can be easily removed at any time.

Don’t Pass Bet – This bet must be placed during the come out roll. Losses are on 7 and 11 with wins on 2 and 3. The role of 12 establishes a don’t pass point and once this is done, a 7 must show on the next roll for the bet to be a winner. throw of craps, or a 7 instead of the point.

Down Behind – This is usually called by the stickman, serving as a reminder to the dealer at the base that they must take losing Don’t Come bets.

Down with odds – A phrase used to describe the act of a dealer converting a player’s place bet to odds for their come bet that has traveled to a number. The place bet comes “down” after it is paid and is converted to a free odds bet for the come bet.

E

Easy Way – A roll of the dice with 4,6,8 and 10 and each die is different.

Edge – The advantage held by the casino over any wager made by a player.

E.T Bet – A bet that 11 or 12 will show in the next roll.

F

Fade – When a player meets an opposing player’s bet in a private game rather than playing against the casino.

Field – The large area on the lay out with the numbers 3, 4, 9, 10, 11 and 12.

Field Bet – When a bet is placed on 3, 4, 9, 10, 11, or 12. Pays twice the amount of the bet if 2 and 12 are rolled .

Free Odds Bet – A bet paid at the correct/true odds. Usually wagered with another bet that has a house edge.

Front Line – Another term for the Pass Line.


G

H

Hardway – These bets can be placed on all boxes with even numbers. It is a bet that pairs 22, 33, 44, 55 will roll (made up with 4, 6, 8 or 10) before the 7 comes out. Bets are controlled by the stickman.

Hi / Lo – Two unit bet laid on the high 12 and the low 2.

Hi-Lo-Yo – Variation of the Hi/Lo bet with bets laid on three units, 2, 11 and 12.

Hook – When a player is positioned at the crap table between the base dealer and the stickman.

Dice Numbers In Craps

Hop Bet – One roll bets and can be wagered on any combination of dice numbers for the next roll. For example, the player will say “two, three hops for a dollar”. This means they are betting the 5 will be the next roll with the dice showing 2 and 3. Hop bets are a high house advantage bet and therefore best avoided.

Horn Bet – A 4 unit bet with 1 unit each on 2, 3, 11, and 12. The payouts for this bet are 15 to 1 when a 3 or a 11 rolls and 30 to 1 when a 2 or a 12 rolls. This bet is popularly considered an amalgamation of the worst craps bets and experts advise players not to use this bet.

Horn High Bet – 5 unit bet on 2, 3, 11 and 12 and the player calls a fifth number that is high.

Horn Numbers – 2, 3, 11 and 12.

Hot Table – A table where almost all the shooters are making the point.

I

Inside Bet – When a bet is placed on 5, 6, 8, or 9.

Inside Numbers – 5, 6, 8, or 9.

Insurance Bet – Two or more bets made in an attempt to cover each other.

J

Juice – Another term for vig (vigorish). The house edge.

K

L

Lammer – A plastic disc used by the dealers to designate, different bet situations.

Lay Bet – A bet that 4, 5, 6, 8, 9 or 10 (point numbers) will only roll after a 7.

Layout – The base of a Craps table clearly marked with the various bets available to players.

Line Bet – Bet placed on the Pass or Don’t Pass Line

Long and Strong – This is said by the stickman when the dice needs to be thrown hard so it hits the back wall of the table.

Little Joe – Slang for a hard 4 (2-2)

M

Marker – An IOU agreement signed by a player owing credit at a casino.

Marker Puck – The plastic disc used by dealers to indicate the ‘Off’ and ‘On’ points on the Craps table.

Maximum/Minimum – The limits on the maximum or minimum amount that can be wagered on a single craps bet.

Midnight – Single roll bet on the number 12

Miss – The outcome of craps or the show of a 7 before the point.

Money Plays – Dealer announces it when acknowledging the cash is being used on the craps table lay out.

N

Natural – When there is a throw of either a 7 or an 11 on the come out roll. Also known as natural seven or natural eleven.

Nickel – Used to describe a $5 chip.

No Bet – Announced by dealer when a player’s bet is not accepted at the table either because it was too late, incorrect value, improper dice throw etc.

O

Odds Bet – A bet with not house advantage and is paid at its true odds. However, such a bet is usually made in conjunction with a bit that does have a house edge.

Off – When a bet is designated as inactive or not working for the next roll. Called by the dealer, usually in response to a player’s request.

On – When a bet is designated as active.

One Roll Bet – When the outcome of the bet is entirely dependent on the next roll of the dice.

Outside Numbers – 4, 5, 9 and 10.

P

Pass Bet – A bet that the shooter will throw the point or a natural.

Parlay – Taking the winnings from one bet and adding the winnings to a bet and betting all the money.

Dice Numbers In Craps Machines

Pass Line – This is the most common Craps bet. A winning bet is when either a 7 or an 11 show on the come out roll. A losing bet is when a 2, 3 or 12 shows.

Past Posting – This is an illegal act where a gambler places or adds to a bet that has already won.

Payoff – The paycheck received by the player for placing a wager.

Pips – The spots on the dice.

Pit – The casino area that contains the Craps tables.

Pit Boss – The designation of the casino employee in charge of supervising and overseeing the “pit”.

Place Bet – A bet that states a place number i.e. 4, 5, 6, 8, 9 or 10 will show before a 7 rolls.

Point – Any box number can be a point number and is established when the dealer places the puck on the number.

Press – Increasing a bet. The player informs a dealer that they want to “press” and the bet is usually increased by a factor of 2. The increments can be chosen at the discretion of the player.

Proposition Bet – Bets placed in the center of the craps table including both hardway and hop bets.

Purple – Slang term used to describe $500 checks.

Put Bet – Some casinos allow players to place this bet where the bet is “put” directly on a box number without worrying about going through the come. They have a high house advantage due to the flat portion of the bet never being in the come.

Q

Quarter – Slang term for a $25 check.

R

Rail – The area running along the top of the perimeter of the craps table where the players place their chips.

Right Bettor – The player who bets that the dice will win or pass.

Rounding – Rounding off of the payout amount to a whole number

S

Seven Out – Rolling a seven before making the point. It is called by the stickman and is the end of a shooter’s turn with the dice.

Sequence Bet – A bet that is not necessarily determined by the next roll.

Shooter – The player currently rolling the dice.

Skinny Dugan – Slang term used for the number 7. According to Craps superstition, the number “7” should never be said in a game to avoid bad luck and hence slang terms should be used.

Slow Bleed – When a player loses all their money, slowly and steadily.

Snake Eyes – A slang term used for a roll of 2.

Square Pair – Slang term used for a hard eight.

Stacks – Also known as working stacks, is the stack of chips that the dealers place in front of themselves and are used to pay bets.

Stickman – The casino employee responsible for handling of the dice with a long stick.

T

Take the Odds – Making a Free-Odds bet as a right bettor.

Three Way Craps – Betting in multiples of` 3 with 1 unit each on the 2, 3 and 12.

Toke – A tip given to the dealer or other craps crew.

True odds – The right odds of an event happening depending on the probabilities of the dice as per the chart.

U

V

Vigorish or abbreviated as Vig – Originally a term used to refer to the percentage charged by a craps operator on bets. It is now sometimes used to refer to the House edge.

W

Dice Numbers In Craps Machine

Whirl Bet – A 5 unit bet the next roll will be a 2, 3, 7, 11, or 12. Also known as the easiest way to make the 5 worst bets in the game.

Wrong Bettor – When a player bets that a dice will not pass.

Working Bet – A bet that is currently live or active and has not been called off by its player.

X

Y

Yo (Yo-leven) – The slang term used for the number eleven. Since it sounds like seven, eleven is called as yo –leven or simply yo to avoid confusion.

Z

Zuke – Casino slang for a toke or tip.

Expert craps players say there is a specific way to set, control and throw the craps dice if you are eager to win. According to professionals, where are particular mistakes when handling and throwing the craps dice which can affect your game and make it unsuccessful. Fortunately, we are here to help you, and this article will offer valuable tips about dice setting and craps dice control so that you learn how to play like a professional. The main components of a good dice roll include developing ultimate control over the dice and understanding the various craps dice sets and their purposes.

Typically, dice rolls are random, and players cannot involve into games of craps without losing cash because they play by the rules and house edge established by the casino. However, acquiring proper control over the dice and developing a particular throwing technique can certainly be helpful for securing a win. Dice setting allows shooters choose a suitable set depending on their level of experienced and desired outcomes. Below you will learn more about dice control and setting so that you get a step closer to playing craps successfully.

Shaking And Rolling The Craps Dice

You have undoubtedly seen players who shake the craps dice before throwing them on the table. Their explanation is that the shaking helps for random numbers to come up. However, this is the easiest way to lose cash as the dice go all over the place. Why is that?

The truth is that the random shaking of the craps dice will not help you win craps dice game in the long term. Casinos have invested a serious amount of cash paying talented mathematicians to calculate the odds and chances so that the betting provider always takes your money and wins. Craps players know that the number seven always bring benefits to the casino and is dangerous for players. Have you ever wondered why? The answer is straightforward: seven comes up more often than another number. Thus, if you place a pass line bet, the number seven can help you only for the come out throw. After the point gets established, there are more chances to throw seven than rolling the point. In case you make the don’t pass wager, the number seven has significantly more chances to steal the win from you.

Here are some valuable tips for inexperienced players about rolling the craps dice randomly:

  • An essential step is to understand craps dice control and to select among the crops dice sets. Choosing a suitable set for beginners may be a bit confusing, but the Hard Ways set is quite good because it offers great visual feedback.

  • Then place the dice square on the craps table and position them parallel to the back wall and facing it.

  • Before you roll the dice, you should select an area located at a few inches before the back wall. Try to land the dice on that place. Do your best to hit the same place as often as possible.

  • Rolling the dice should be gentle and should resemble the way players throw a basketball into the hoop. You should let the craps dice go when you have reached a three-fourth of the throw. Do not twist the dice in all directions in the air. When in midair, the two dice should stick to each other like they have been glued.

  • When landing, the dice should just touch the back wall, not slamming into it.

  • Pay attention to the numbers that come up. If you see that you often hit a given number combination, then your dice rolling improves.

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Craps Dice Control

According to the traditional theory, the craps dice setting can help players improve their control over the dice when they throw them and gives them the chance to boost their chances to win. There are hundreds of videos and tutorials about dice control in a craps dice game. Controlling the dice when playing craps is essential for your game and may make the difference between winning and losing. What is the importance of dice control?

Controlling the dice when playing craps gives players an edge over the other participants because they can throw the dice skewing the mathematical odds. Alongside with dice setting, the primary benefit of craps dice control is that the dice may roll a longer time, which gives the chance to secure increased number of wins. However, you should not forget that most of the rolls are random, even if the shooter has mastered craps dice control. Throws that manage to beat the house edge are very rare and quite a limited percentage of all rolls.

There are two types of shooters: the correlation shooter and the axis shooter. Both types of shooters strive to exercise control over the dice, trying to enhance their chances to succeed and to beat the house edge. The believers of the craps dice control theory suggest that shooters can have control over the numbers that come out of their throws depending on the way they hold the dice in their hands and throw them on the table. According to the proponents of the strategy, the setting, the grip and the delivery of the dice affect the effectiveness of dice controls in a game of craps.

The setting is the way you place the dice in your hand. There are various types of dice settings that we will discuss in details later on.

As it comes to the grip, it is essential that you apply equal pressure on the two dice. You can hold them with two or five fingers, depending on your personal style of gripping. If you are eager to make dice control useful, you should make sure that your grip is the same every time you roll the dice. The delivery of the dice is as crucial as throwing them. The dice should hit the backside of the table, but players should control the direction, the speed and the spin. To maximise the chances to succeed, you should throw the dice, in the same manner, every time you shoot.

You need a lot of practice to establish good dice control. Having a nice control over the setting, grip and landing of the dice, you reduce the chance to hit random numbers and boost the opportunity to throw successfully.

But does good control over the dice guarantees you will beat the casino and continue winning? Players should know that they will lose cash when playing against casinos and following their rules. To get closer to winning craps games, in the long run, you should understand the whole picture. You need to exercise control not only over the dice and the way you throw them but also over the environment and the other players. Of course, dice control, perfect throws plus other craps strategies will help you significantly improve your game and move a step closer to victory.

Dice Setting

The setting of the dice is an inseparable part of dice control. Players strive to set the dice so that they avoid hitting 7 when landing. Various types of craps dice sets control the dice and make sure they come out of your hand at the same time, carry out the same spins in the air, land together on the table and bounce off it.

Dice Numbers In Craps Odds

Let us discuss the most popular craps dice sets:

Hardway Set

This dice set is suitable for beginner to intermediate shooters who can produce a consistent and smooth delivery. Experts often claim the set provides ultimate protection against hitting seven. As the name of the set suggests, it involved putting hard way combination of top of the dice. Thus, you put the hard ten on top (five plus five), then the front will be a hard 6 or a hard eight. The bottom will consist of a hard four. The player can pick up any hard ways combos on the top. Keep in mind that the parallel faces in opposite directions add up to seven as this can help you set the dice in your hand with greater efficiency.

3V Set

This type of craps dice sets is suitable for intermediate players and is good for hitting sixes, eights and inside numbers, which are characterised by lower house edge in comparison with outside numbers. To position the 3V set, you need to set three in the shape of a V on top of the dice. The faces will show eight or six. The two dice should have parallel aligning, spin rate, trajectories and landing to perform a perfect dice roll.

2V Set

The 2V setting of the dice is good for hitting outside numbers, fours and tens. To position the dice in this particular setting, you need to place two and two on the top. Thus, the front will be four, ten, five or nine. The setting can successfully hit an outside number if the shooter can keep the two dice on axis, i.e. to maintain the dice rotating together.

All 7 Set

Dice Numbers In Craps

The All 7 Set is ideal for beginners, alongside with the Hardway set. The two craps dice sets will offer an excellent basis for players with less experience. The set is good for the come out dice roll and putting seven on top and the front faces of the dice. There are four possible combos for the top: 2 – 5, 5 – 2, 4 – 3 or 5 – 2.

Crossed Sixes

The Crossed Sixes set is suitable for advanced players and is good for come out rolls. It can quickly hit outside numbers, such as four, ten, five and nine, but it is also good for some craps numbers. You can see the pictures to get information how to position the dice in your hand.

Straight Sixes

The six craps dice sets we have listed above are necessary dice setting types and all they require the shooter to roll the dice on axis. Thus, if you position the two dice so that 6 and one are respectively on the left and right sides of the two dice, you should not hit six or one if you make an ideal roll on the axis. Such a strategy will help you reduce the chance to throw a seven consisting of the numbers six or one.

Dice Tips

Dice setting may seem somewhat confusing at first, but practice will make things easier with time. However, here are some handy tips that will simplify the process and will help you to passion the dice with just a couple of moves:

Dice Numbers In Craps Games

  • The opposite side of the number you are currently looking at adds up to seven. Thus, if the top of one dice is three, the bottom is four.

  • When the dice are in the middle of the craps table, do not stop looking at them. Select the dice setting you prefer before taking the dice in your hand.

  • To simplify the setting process, just find the number you wish to put on the top of the dice plus the number of the front that will face in your direction.

  • Prepare your hand to take the dice in the proper position with a flip.

Even though shooters throw craps dice randomly in each craps dice game, having some control over the dice is certainly a step closer towards adopting a successful strategy that will guide to have more successful bets in the long run. Craps dice control is essential for developing an improved throw, and dice setting is an inseparable part of the control players exercise during play. As we have already explained, the control over the dice allows players to master the way they throw and helps them develop a better rolling technique. The various dice sets make it possible to avoid hitting a seven and get numbers that you wish. However, dice control and setting do not always guarantee that you will win the craps dice game. The dice roll is a random process, and you can enhance it by constant practice.